مطالب مرتبط با کلیدواژه

Video game


۱.

A Video Game-based Paragraph Writing Instruction vs. Teacher-based Writing Instruction: Examining L2 Learners’ Perceptions through Dynamic Assessment(مقاله علمی وزارت علوم)

کلیدواژه‌ها: writing Process-based Approach dynamic assessment Video game Artificial Intelligence

حوزه‌های تخصصی:
تعداد بازدید : ۴۶۰ تعداد دانلود : ۳۲۷
Game-based learning and the use of Artificial Intelligence in education is a powerful way to enhance learning and provide content that has been underrated in the Iranian context. This study designed an educational video game under the name of Lost p to improve learners’ writing ability based on a process based-approach within Dynamic Assessment context. Thus, the researcher employed experimental design and used the designed video game as a medium of instruction for the experimental group. The control group received a teacher-oriented method and both groups received feedback and corrections based on the Aljaafreh & Lantolf (1994) self-regulatory scale. The result of the study shows that the experimental group outperformed learners in the control class. We found that teaching paragraph writing rules, such as drafting, getting idea techniques, topic sentence development, and integrating them with the elements of the game were entertaining for the gamified group. To explore players’ attitudes toward the game, a semi-structured interview was conducted that showed differences between gamified and non-gamified writing tasks in the post-test phase of the research since the experimental group’s writing scores were enhanced in the second phase of the study. Moreover, this study suggests L2 learners and teachers can adapt game thinking and elements of games to their educational practice.
۲.

Adaptation Strategies in Video Game Localization: A Case Study of Civilization

کلیدواژه‌ها: Video game localization Adaptation Skopos theory

حوزه‌های تخصصی:
تعداد بازدید : ۳ تعداد دانلود : ۲
In audiovisual translation, where video game localization plays a critical role, integrating visual elements with spoken content is essential. This study investigates the translation of expressions within the video game Civilization , exploring the prevailing norms of adaptation in Persian translation. The study has two main objectives: first, to examine the application of Skopos theory principles in the Persian translation of Civilization ; second, to analyze the adaptation strategies based on Bastin’s (2005) model in this translation. For this purpose, a corpus of English text segments from the Civilization video game and their Persian translations was selected and analyzed. Using Skopos theory and Bastin’s adaptation model, the study examines adaptation strategies. The findings illuminate how adaptation strategies an6 d societal ideologies interact within the context of video game localization. Ultimately, the study reveals that, as video games are primarily designed for enjoyment, coherence as an adaptation strategy should be prioritized to enhance the game's appeal.