آرشیو

آرشیو شماره ها:
۲۵

چکیده

مواجهه با طبیعت بعنوان نیاز فطری، یک ضرورت چندوجهی در زندگی شهریست که کَمابیش رویارویی با این مقوله اتصالی فیزیکی و روندی خطی بوده است. در خِلال این سِیر با ورود مفاهیم جدید در علوم، واقعیت مجازی  برای  تنوع دادن این تجربه به شکل تِله پِرزِنس مورد توجه بسیاری از کشورها در حوزه معماری قرار گرفته و قواعد سازمانی آن ها را تحت تأثیر قرار داده است. درحقیقت، این اصل منطقِ تازه ای در زمینه معماری با توجه به پیشرفت های حاصله همراه دارد و آن تولید فضاهای احساس برانگیزی است که در عین حال انتزاعی ولی بسیار ملموس اند. علیرغم جابجایی مرزهای واقعیت در جهان به قصد پیشبرد و ترکیب نو، هنوز تفکری اساسی از این نوع رابطه در کشورمان دیده نشده و کمیابی آن به وضوح حس می شود. بدین سان برای محک این فرم حضور، در روشی خاص، انسان و طبیعت برای بازتولید یک تعامل نوآفرین در معماری، در دنیای دیجیتالی ارزیابی می شوند. منظور از انجام پژوهش، سنجش حس حضور در طبیعت مجازی با آشکارسازی نظام معیاری آن (سنجش ابزار واقعیت مجازی) و همچنین جهش این پیوند در معماری با تعیین شاخص های سازنده آن است. فرایند تحقیق، نخست مبتنی بر مطالعات اسنادی طبق مرور مستندات مربوط به تحقیقات بارز و برجسته با استفاده از منابع کتابخانه ای بدست آمده است. در ادامه آن، الگویی از به محک در آوردن این حس در معماری توسط محققین این پژوهش پیشنهاد شده است. در نهایت پارامترهای تحقیق از طریق پرسشنامه ارزیابی شده و برای رسیدن به یک راهکار با استفاده از نرم افزار SPSS  مورد تحلیل قرار گرفته اند. نتایج نشان می دهد بکارگیری ابزار واقعیت مجازی و ارائه تکنیک هایی از آن در کالبد معماری، در جهت ارتباط بین انسان و طبیعت میتواند لایه ای نو از تعاملات دیجیتالی را در معماری شکل دهد.

Evaluation of human-nature connection system in virtual reality system to propose and reflect a model for the architectural physical structure

Extended Background and Objectives: Astonishing architectural spaces have been created worldwide. As a morphogenic generator, Telepresence is changing the system of contemporary architecture system. The organizational composition of this action links the object to the subject. In this case, elements are perceived as in-between space (space between human and system). This study aims to recall the human-nature relationship as a determinant connection to fertilize this generation of architecture systems. This study also tends to evaluate the quality and various aspects of this relationship. This study aims to examine the quantity and quality of sense of presence in the digital nature at two HMD and sense of virtual place levels. The new mechanisms can be entered into these interactions to enable the modern human to experience another real framework within new architecture loops. Methods: The extant research was conducted based on two methods. In the first part, some criteria were determined to measure the sense of presence in virtual nature (virtual reality tool assessment). This part of the study was carried out based on bibliographic research by reviewing the associated studies collected from documentary resources. In the next step, some indicators were recommended to propose a model for this sense in architecture. In the second part, the parameters determined for the sense of presence and proposed indicators were evaluated and ranked by participants. The statistical population and sample of the study comprised Adrenaline Station in Tehran, Iran. A questionnaire was used as the research means in this study. To measure the sense of presence and immersion tendencies of participants, PQ and ITQ were employed. The researcher-made questionnaire of preferences of agents of virtual nature’s sense of place was used to evaluate the design indicators. Finally, data analysis was done through SPSS software to achieve a solution. Findings: According to the obtained findings, criteria of sense of presence in the virtual environment included control factors, sensory factors, distraction factors, realism factors, sound, and haptic. Subsequently, creative indicators of architecture consisted of virtual spatial factors, virtual activities, and virtual semantic links. According to evaluations, data analyses, and PQ tests, the sense of presence in nature via virtual reality tools is normal. In this collaboration, haptic sense has been ranked as the most significant factor, followed by the other factors. Moreover, the test of sense of virtual place of nature indicated that digital behaviors of this kind of architecture system obtained a reasonable score. According to participants’ opinions, virtual spatial factors had the highest effect on this structure. Comparative results and findings of the ITQ test indicated that the sense of presence-sense of place in the virtual environment and the immersive tendency of individuals were at a normal level in both methods. Hence, these two subjects are interconnected. Another report indicated the higher intensity of this correlation through the sense of virtual place compared to presence through HMD tools. In terms of demographic findings of participants in this study, there was a similar gender distribution. On the other hand, the tendency of participants in the age range of 25-30 was higher than that of others. Conclusion: The present study confronted new experiences. This study was conducted to evaluate the mental stress of the studied topic on another side of the coin (knowledge of sense of presence in virtual nature). Accordingly, a set of virtual components were introduced as factors creating digital nature’s sense of place to form a structure consistent with the demands of modern humans. Although humans see the real nature as a constant agent that is an alternative to the same and similar experience far from their expectations, interactive levels in the contemporary world consider the digital nature as the operator of another aspect of presence to retrieve it besides that event. The obtained results confirmed the designed hypotheses. Accordingly, the participants achieved a normal evaluation of a sense of presence in virtual nature throughout HMD and a sense of virtual place. According to different evidence, results and observations obtained from the HMD system introduced the average quality of instruments collection and normality of immersion traits of participants as two factors that influence each other. Furthermore, the same feedback was found in the test line of sense of virtual place and individuals’ tendencies. These achievements indicated that both of the introduced methods could be effective in human-nature interaction. Nevertheless, some explanations can be provided based on the obtained findings. Firstly, change in new communicational strategies can serve as solutions in the future since there might be changes in nature and relevant issues. Secondly, the sense of a digital place of nature can serve as an alternative to the architectural body. Since the variables mentioned above affect each other, they will create a strong social relationship between humans and nature. Thirdly, the questionable point is what other experiences can be incorporated in this context regarding the changing natures towards industrialization and digitalization of relationships in the architectural loops.

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